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If you focus more on that, you have to build a dynamic world where players create things themselves.”
BITCRAFT FUND FREE
“Building and creating things like agriculture, fishing, commerce, like free trade and things like that, which are often cut, we wanted to bring to the fore. It’s less about heroic roles like fighting monsters and more about roles where you’re building or farming. But this community sandbox is more like a dynamic world, where players create new things, such as a road connecting two cities or a trade route across the sea. Other worlds are more combat-oriented and more static, Cloutier said. I had the chance this time to dig a little deeper into Cloutier. Its headquarters are nominally in San Francisco, but Cloutier said the studio is completely remote, with employees around the world. The company previously raised $4.3 million in August 2021. That unique combination of innovation in both game design and infrastructure caught our eye and is following in the footsteps of companies like Epic Games that have been able to innovate in both dimensions.”Ĭlockwork Labs was founded in 2019. In an email to GamesBeat, A16z’s Lai said, “We were impressed with the way the Clockwork Labs team is building an engaging game in BitCraft as well as new proprietary technology in their underlying database architecture. Founded by engineers with strong computer science backgrounds, the company is actively seeking compiler, database, and distributed systems engineers to make the fundamental technology for BitCraft available to other developers as a standalone product. “In addition to the obvious benefits of additional funding, we are especially pleased that so many experienced industry innovators share our confidence in the BitCraft project.” Alessandro Asoni is co-founder of Clockwork Labs.Ĭlockwork Labs aims to attract engineering and game programming talent and expand the team in other areas as well. “The additional capital raised allows us to significantly scale the team and we are now even better equipped to meet all the challenges associated with creating a game world as ambitious as BitCraft’s,” said Alessandro Asoni, co-founder of Clockwork Labs, in a statement. The company’s first game project, BitCraft, has been widely welcomed since its announcement last September, the company said. You can be a bricklayer if you want in BitCraft. So they are, in their own way, the level designers,” says Cloutier. While we let the players change and create the world itself. “If you have to create a static world by hand, it takes a lot of artists and real level design to do it. Overall, the game is more human-centric when it comes to design. And that’s our angle on player content and procedurally generated.” So these are things that don’t require a huge team to create, but do require some pretty advanced technology. “We’re really focusing more on players creating content, as well as procedurally generated content. “We wanted to make the game and it was definitely part of our calculus that we didn’t really have the ability to make a game in the style of traditional MMOs,” Clockwork Labs co-founder Tyler Cloutier said in an interview with GamesBeat. Tyler Cloutier is co-founder of Clockwork Labs. This is all great for a company with only 16 people. A16z and Baszucki join an existing roster of investors and game industry legends and leaders, including Supercell, CCP Games CEO Hilmar Petursson and Unity co-founder David Helgason.Ĭlockwork Labs thanks Skycatcher, a games-focused investment fund based in Texas, for providing the first major funding that jump-started the project.
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Andreessen Horowitz led the way to further develop their community sandbox MMORPG, BitCraft, alongside a new unannounced database technology that powers the game.ĭavid Baszucki, founder and CEO of Roblox, also participated in the round as a private investor.
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